How a FiveM hoverboard works without a script
A FiveM hoverboard can be built as a real vehicle instead of a script: a small model registered in vehicles.meta, flying on hover handling, with the rider standing because of its own vehicle layout. The Nilo3D hoverboards are built this way. They fly on Oppressor Mk II handling with the rocket boost kept and no weapons, and everything runs on game data.
What is a hoverboard in FiveM?
There are two ways to put a hoverboard on a server. One is a script that attaches a board prop to the player and moves them around. The other is an add-on vehicle that happens to be a board. The second kind is what this page describes.
| Hoverboard as a vehicle | Hoverboard as a script | |
|---|---|---|
| What flies | A vehicle, with the game's own flight physics | Whatever the script moves each frame |
| Other players see it | Through the game's normal vehicle sync | Depends on how the script syncs |
| Code running while riding | None | The script |
| Getting on and off | The vehicle enter and exit action, with animations from the vehicle layout | A command or key the script handles |
| Tuning speed | handling.meta | Script config |
| Garages, keys, shops | Works like any other vehicle model | Needs its own integration |
What makes a vehicle hoverboard work?
Each behaviour comes from one data file. Nothing here is specific to boards; it is the same system every add-on vehicle uses.
| Behaviour | Where it comes from | Guide |
|---|---|---|
| It exists and can be spawned | An entry in vehicles.meta | vehicles.meta explained |
| It hovers and flies | The handling entry, including its special flight block | handling.meta explained |
| The rider stands on the deck | A vehicle layout of its own, with its own seat animation | vehiclelayouts.meta explained |
| Stepping on from the left or right | Entry points and entry clips in the same layout | |
| Thruster jets under the board | The vehicle's effects data, attached to bones in the model | |
| It gets lighter with distance | LOD meshes inside the model | Optimising a FiveM vehicle |
Because the layout has its own name, only the board uses the standing pose. Other bikes on the server keep their normal animations.
One detail from building them: the effects file has to be declared before vehicles.meta in the manifest, because the vehicle entry looks up its effects by name at the moment it loads. Load order is covered in fxmanifest.lua and data_file for vehicles.
Which hoverboards does Nilo3D make?
| Board | Look | Spawn name |
|---|---|---|
| Airglider | The classic pink Dinka board. | airglider |
| Girlboard | A longer 1.43 m board with a spinning turbine and green neon. | girlboard |
| Neonboard | Slim deck with neon across the whole board. | neonboard |
All three share the same features: a custom stand-up animation with feet on the deck, entry and exit on both sides, a purple thruster effect with its own engine sound, and four LODs from High to Very Low. Each one is sold on its own as a self-contained resource, and the three together are the Hoverboard Pack.
How do I install a hoverboard on my server?
- After buying, download the resource from Granted Assets in the Cfx.re Portal. The steps are in how to install a FiveM resource from Cfx.re Escrow.
- Put the folder in the server
resourcesfolder without renaming it. - Add
ensuretoserver.cfg. A single board is one line. With the pack, startairgliderfirst:ensure airglider ensure neonboard ensure girlboard - Restart the server and spawn the board by name with your vehicle spawn command.
The boards have no framework code, so the install is the same on ESX, QBCore, QBox or a standalone server. To sell one in a dealership, add its spawn name to your framework's vehicle list: see adding a custom vehicle to ESX, QBCore or QBox.
How does it ride?
The boards use the handling of the Oppressor Mk II, so they control like that vehicle: they hover, climb and glide, and the rocket boost is kept. The weapons are removed. Since the flight comes from the handling file, it behaves the same for every player and needs nothing running in the background.
Frequently asked questions
- Is there a hoverboard for FiveM?
- Yes. Nilo3D makes three: Airglider, Girlboard and Neonboard. They are add-on vehicles that fly on Oppressor Mk II handling, with a custom stand-up animation.
- Does a FiveM hoverboard need a script?
- Not when it is built as a vehicle. The Nilo3D boards run on the game's vehicle layout, clip sets and effects data, with no script.
- Do the hoverboards work with ESX, QBCore and QBox?
- Yes. They have no framework code and work on ESX, QBCore, QBox or a standalone server.
- How do I spawn a hoverboard in FiveM?
- Start the resource with ensure and spawn it by name with your vehicle spawn command: airglider, girlboard or neonboard.
- Can other players see the hoverboard?
- Yes. It is a vehicle, so the game syncs it to other players like any other vehicle.
Sources
Products from this guide
- Hoverboard Pack: 3 FiveM Hoverboards
- Airglider: FiveM Hoverboard
- Girlboard: FiveM Hoverboard
- Neonboard: FiveM Hoverboard
All guides
- How to install a FiveM resource from Cfx.re Escrow (Granted Assets)
- How to add a custom vehicle to an ESX, QBCore or QBox server
- What are LODs in FiveM vehicles?
- How to add an add-on vehicle to a FiveM server
- vehicles.meta explained, field by field
- handling.meta explained: fields, units and flags
- carvariations.meta and carcols.meta explained
- vehiclelayouts.meta explained: seats, entry points and animations
- fxmanifest data_file reference for vehicles
- Vehicle model files (yft, _hi.yft, ytd) and the oversized asset warning
- FiveM add-on vehicle troubleshooting: causes and fixes
- How to fix "You lack the required entitlement" on a FiveM server
- How to convert a single-player GTA 5 car mod to a FiveM add-on
- How to make a FiveM vehicle in Blender with Sollumz 2.9
- How to optimise a FiveM vehicle: polygons, LODs and texture budget
- How to set up vehicle collision in Sollumz
- Buying FiveM vehicles: what to check before you pay
- FiveM car packs vs single vehicles
- Real-brand cars on FiveM: allowed or not?
- CodeWalker vs Sollumz: which tool for FiveM vehicles?
