FiveM car packs vs single vehicles
A FiveM car pack is one resource with many vehicles in it. It costs less per car, but every player downloads every model in it when they join, and one bad file or ID clash affects the whole pack. Single vehicles cost more each but let you keep only what your server uses. For most roleplay servers, a small set of good single vehicles beats a big pack.
What happens when a player joins?
When a player connects, FiveM downloads the streamed files of every started resource to that player's cache. A pack of 80 cars is 80 sets of .yft and .ytd files, even if your dealership only sells ten of them. Players feel it on the first join and after every update to the pack.
Memory and textures
A car only uses video memory once it is near the player, so a large pack does not slow the game by sitting on the server. The problem is quality control. In a big pack some models usually have no LODs or oversized textures, and those are the ones that cause texture loss when several spawn in the same place. With single vehicles you can check each one before it goes live: see the 16 MiB warning and vehicle file sizes.
Side by side
| Car pack | Single vehicles | |
|---|---|---|
| Price per car | Lower | Higher |
| Download on join | Every car in the pack | Only the cars you start |
| Removing one car | Edit the pack's metas and stream folder | Remove one ensure line |
| A broken file | Can stop the whole resource | Affects one vehicle |
| carcols ID clashes | More IDs, more chances to clash with your other resources | Few IDs, easy to check |
| Quality | Uneven inside one pack is common | You judge each one |
A simple rule
Count the vehicles your players will actually drive. If a pack has most of them and the seller lists LODs and texture sizes, it can make sense. If you want three cars from a pack of fifty, buy single vehicles. Either way, check the IDs with the carcols ID conflict checker before you start it next to your other vehicles.
Our own bundles follow this: the vehicles in our bundles are separate resources. Each resource starts with its own ensure, so you can turn any of them off.
Frequently asked questions
- Do FiveM car packs cause lag?
- Not by sitting on the server. They make the first download bigger, and models in them without LODs or with oversized textures can cause frame drops and texture loss when several are on screen.
- How many add-on cars can a FiveM server have?
- There is no fixed number. What hurts is total download size and badly made models. Keep what players use, check textures and LODs, and avoid duplicate carcols IDs.
- Can I remove one car from a pack?
- Usually yes, if the files are not locked: delete its stream files and its entries in each meta file. Escrowed packs may not allow it.
Sources
Products from this guide
- Complete Bundle: FiveM Scooter + Hoverboards
- Hoverboard Pack: 3 FiveM Hoverboards
- Coil S-Cooter: FiveM Electric Scooter
All guides
- How to install a FiveM resource from Cfx.re Escrow (Granted Assets)
- How to add a custom vehicle to an ESX, QBCore or QBox server
- What are LODs in FiveM vehicles?
- How to add an add-on vehicle to a FiveM server
- vehicles.meta explained, field by field
- handling.meta explained: fields, units and flags
- carvariations.meta and carcols.meta explained
- vehiclelayouts.meta explained: seats, entry points and animations
- fxmanifest data_file reference for vehicles
- Vehicle model files (yft, _hi.yft, ytd) and the oversized asset warning
- FiveM add-on vehicle troubleshooting: causes and fixes
- How to fix "You lack the required entitlement" on a FiveM server
- How to convert a single-player GTA 5 car mod to a FiveM add-on
- How a FiveM hoverboard works without a script
- How to make a FiveM vehicle in Blender with Sollumz 2.9
- How to optimise a FiveM vehicle: polygons, LODs and texture budget
- How to set up vehicle collision in Sollumz
- Buying FiveM vehicles: what to check before you pay
- Real-brand cars on FiveM: allowed or not?
- CodeWalker vs Sollumz: which tool for FiveM vehicles?
